In the wake of a glimpse of world peace thanks to Pokemon Go, there's no question that the creature-catching series is about as popular gaming titles in existence. Pikachu is every bit as identifiable as Mickey Mouse, if not more so. The ongoing frenzy around trading card values ensures near-daily Pokemon headlines. It would be difficult to find a Pokémon game that didn't sell at least a few million copies. Even, fan-made Pokémon games go viral every year.
Yet despite that pervasiveness and fame, some Pokémon games that are totally underappreciated. These represent titles that failed to receive their proper due, or were buried by the hype of the core series. These are Pokémon games released on doomed consoles or online offerings, or were pioneering attempts onto different formats. Frequently, they are Pokémon games that probably would have flourished if they had received follow-ups or modern remakes. With these criteria in mind, this list will not be yet another recommendation for Pokemon Conquest or the Pokémon Mystery Dungeon series. We're going beneath the surface.
Still, you may already know about these Pokémon games. So, before adjusting your spectacles and typing 'Well,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, shall we?
Pokemon Ranch: The Chill Precursor
Too many Pokémon games emphasize the combat element of the series, and not nearly enough of them highlight the everyday aspects that would come with living with a pet. Sure, modern titles include minor mechanics like these in modern games—players may play with your monsters in camps. But I am dying for a Pokémon game more in the style of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Wii is not that game. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to hold monsters from different games. Critical reception from its launch noted Ranch was a poor if not truly ugly game. It's not my goal to dispute these claims, but it compels me to say Ranch might be the nearest we've come to a slice-of-life Pokémon game.
As the name suggests, the game is set on a farm where your Mii avatars—get this—simply hang out with your pals. The activities with Pokémon were simple, and a significant part of the draw was watching what your monsters might do when not forced into battle. In a just world, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of coexisting with a small creature. However, because The Pokémon Company can collect a fee for Pokémon Home now, it's likely we will not get a Pokémon Ranch game realized to its complete potential. One might cry 'help us, Pokémon Pokopia!' but it's also known that the upcoming Switch exclusive is just as much a puzzler as it is a life sim.
Ranch came out well before Stardew Valley kicked off the lasting craze of comfort gaming. It was prior to the proliferation of passive games, and the Let's Play popularization of viewing games you aren't actively controlling. Many never realized that Ranch's concept to watch your creatures as much as you interact with them wasn't to hide a shallow core. In truth, Ranch's meticulous design was so remarkable, a live stream dedicated to running the game continuously. The individual who operates the channel states that, after nearly two decades of playing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Tactical Tabletop Game Gone
Are you aware that Pokémon once had an official tabletop game with miniatures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first ventures into the world of freemium mobile gaming. Duel had the hallmarks of a gacha title where players could spend for advantage—and there was incentive to do so, given the slow progression for new figures.
These poor design choices obfuscated a tragic reality: Pokémon Duel was an superb strategy game with Duel anymore. "I can’t express how much I loved and miss this game," a YouTube comment states, seven years after Duel's servers were shut down. "Honestly I think this game was superior to TCG Pocket in terms of depth, accessibility, game design, and content in general," another commenter declared. "I am convinced if it launched now people would be engaging with it more than GO and Pocket combined."
Regrettably, Duel's early release was plagued with server issues. Bugs, alongside Duel's predatory business model, gave people little reason to return. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would play out differently. The unique board structure made for a great strategic challenge for the handful of players who played Duel, but that board is also a intimidating visual mess.
Pokemon: Magikarp Jump: The Silly Gem
Man, why don't more Pokémon games relax a little and have some enjoyment? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a concept so absurd, it was verging on internet meme. And when we're dealing with a franchise where trainers venture forth with a team of ineffective monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that poke fun at themselves.
In Magikarp Jump, the player is tasked with raising the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'Magikarp raised to enter contests to see who can jump the highest. I'm not a fan is how Magikarp Jump, like many phone games, requires the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.
Nowhere was this more evident than in Jump's merciless random events, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Apart from the great writing, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a diverse range of the same species of monster. I know it's not feasible for any Pokémon game to have 30 different variations for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or deep game, but the kernels of genius were there. Witty events with outrageous outcomes that forever alter how you can train a companion also describe the excellent Mewgenics. And I'm just saying: Mewgenics will almost certainly be in the conversation when 2026 GOTY season arrives.
With numerous mainline entries and derivative titles, chances are that I didn't mention that particular Pokémon game you absolutely adore but contend that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu